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- #GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA FULL#
- #GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA LICENSE#
- #GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA ZIP#
- #GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA WINDOWS#
If you are a game publisher and wish to license mGBA for commercial usage, please email for more information.MGBA is an emulator for running Game Boy Advance games.
#GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA ZIP#
libzip or zlib: for loading ROMs stored in zip files.ffmpeg or libav: for video and GIF recording.libedit: for command-line debugger support.zlib and libpng: for screenshot support and savestate-in-PNG support.SDL 2 is recommended, but 1.2 is supported. SDL: for a more basic frontend and gamepad support in the Qt frontend.Qt Multimedia or SDL are required for audio. The features will be disabled if the dependencies can't be found. MGBA has no hard dependencies, however, the following optional dependencies are required for specific features. src/platform/psp2/CMakeToolchain.vitasdk Replace the -DCMAKE_TOOLCHAIN_FILE parameter for the following platforms: To use a Docker image to build mGBA, simply run the following command while in the root of an mGBA checkout:Ĭmake -DCMAKE_TOOLCHAIN_FILE=./src/platform/3ds/CMakeToolchain.txt. Several Docker images are provided that contain the requisite toolchain and dependencies for building mGBA across several platforms. The recommended way to build for most platforms is to use Docker. Support for Visual Studio 2015 and newer is coming soon. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. The default keyboard controls are as follows:Ĭompiling requires using CMake 3.1 or newer. Many game controllers should be automatically mapped by default. ControlsĬontrols are configurable in the settings menu. Downloadsĭownloads can be found on the official website, in the Downloads section. Support for OpenGL 1.1 or newer is also required, with OpenGL 3.2 or newer for shaders and advanced features.
#GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA WINDOWS#
Any computer that can run Windows Vista or newer should be able to handle emulation. Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
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Game Boy Camera and Game Boy Printer support.Real-time clock support, even without configuration.Support for cartridges with motion sensors and rumble (only usable with game controllers).Save type detection, even for flash memory size.Local (same computer) link cable support.Qt and SDL ports for a heavy-weight and a light-weight frontend.
#GAME BOY ADVANCE EMULATORS FOR MAC OS X GBA EMULATOR MGBA FULL#
Known to run at full speed even on low end hardware, such as netbooks. Game Boy/Game Boy Color hardware support.Highly accurate Game Boy Advance hardware support.Up-to-date news and downloads can be found at mgba.io. It also supports Game Boy and Game Boy Color games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. MGBA is an emulator for running Game Boy Advance games.